If you roll a 1 on Argue the Call you may not then use a Bribe on the same incident.You may not use multiple Bribes on the same sending off.A successful Argue the Call causes a Turnover but the player stays on the pitch and does not go to reserves.The Guard skill now allows assists on Fouls.In tournament play, the Apothecary will be effective on a roll of 1-6 on a D16. Leap and Pogo Stick build on this to make more effective jumpers. TerminologyĪny player can now jump over a prone/stunned player, but not an empty square or a standing player. Throw a Rock has become Officious Ref, and the effect changes.Team Re-rolls may not be used, or the Dodge skill for dodging, and possibly other knock-on effects Blitz is no longer an “extra turn” as such, but a random number of players can activate.Quick Snap now activates a random number of players.If Nice Weather is the result of a Weather roll, then the ball scatters instead of just moving a square in a D8 direction.Brilliant Coaching and Weather have switched places.Cheering Fans now references Prayers to Nuffle, which is a completely new rule.Perfect Defence has become Solid Defence, and the effect has changed.Riot has become Time Out, and the wording has changed.Some of the previous Events have been changed. There’s a new Kick-Off Table with some new Events. you can’t change target half way through). This has various knock-on effects with Dump-Off and Foul Appearance, and also how the action is used (i.e. You declare the target of a blitz when you declare the Blitz action. Passing uses the Passing characteristic, not the Agility.Passes can be Deflected as well as Intercepted.A bad pass can now be Wildly Inaccurate, which will cause it to deviate D6 in a D8 direction from the thrower.Passing the ball has changed significantly. a 2 dice block, so if you use one of these you may not then use a Team Re-roll The Pro and Brawler skills allow re-rolling one die from a “dice pool”, e.g.You still cannot re-roll a single die more than once.You may now use as many re-rolls per turn as you like.Movement is capped at 9 (as is Strength, but this is less important).The old Agility stat has been a straight move to Agility except for the Nurgle Lineman, who have gone from Ag3 to 4+ Agility, Passing and Armour are expressed as 3+ instead of Ag 3, and modifiers are applied to the dice roll.Players now have a Passing characteristic, separate from Agility.Sweltering Heat affects a random number of players, applied to each side, rather than rolling for each player.You now roll for Fan Factor instead of Fame.Fan Factor has become Dedicated Fans, and the effect has changed.
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